Saturday, June 21, 2008

Onikakushi Day 13 release!


Hi everybody!

The Sonozaki Futago-tachi English patch for Higurashi no Naku Koro ni: Onikakushi (Days 1-5,9-13) is now ready! Check Acquiring our releases to find out how to get the patches and the original Higurashi games.

As always, let us know what you think, or if you encounter problems playing the translated game.


Nothing bad happens to Keiichi today. ...But that doesn't mean that things don't go horribly wrong....

Mion

18 comments:

chris said...

Great work as always. Keep it up!

Anonymous said...

Thank you. By the way how many days are there left?

Sonozaki Futago-tachi said...

Just 2 days left in Onikakushi, but they're pretty long. (Heaps of creepy.) So, 1 more partial release and then a complete arc release.

Mion

Anonymous said...

Ok. Thanks for answering my question =)

Keriaku said...

This chapter was really good. I'm really starting to appreciate 07's writing

Marissa -desu. said...
This post has been removed by a blog administrator.
sakichan said...

You absolutely have to have the original game. A patch only "patches up" certain parts of the full thing.

Sonozaki Futago-tachi said...

Right, the translation patch doesn't include all the graphics & sounds from the original game.

If you don't want to buy the game right now, you can just get the demo version (which has all of Onikakushi) via our "Acquiring our releases" link, but be sure that you download the demo version of the translation patch to play it!

(Sorry it took this long to respond.)

Mion

Sonozaki Futago-tachi said...


Hi Marissa,

I've removed your comment & pasted it in this one, but with your email address removed. Wouldn't want you to start getting spam because a web-spider found your email...
Mion


Marissa -desu. said...

Um, question... >_<
Do you have to have the Japanese version of the Higurashi patch to play the English version? I've done the steps (putting the 'English' subfolder in the folder, etc.).

Because when I click "onscripter-en.exe", all that comes up is a black screen, (for maybe 2 seconds?) and then it closes. I really want to play the game, I'm so excited but I just don't want to have to buy the actual game to play. Heh, selfish. xD;

Sorry for bothering you, but it'd be really appreciated if you could reply, or contact me at my email, [email address removed] and thanks!
July 2, 2008 1:10:00 AM MDT

SyberiaWinx said...

A bit off-topic, but have either of you twins ever used PaletWeb before? I need to know how the Paypal payment works, in order to acquire the games I need to remain as a beta-tester.^^;

Sonozaki Futago-tachi said...

I've never ordered from PaletWeb (we got our games from Himeyashop), so I couldn't say how the process works. Someone else who has shopped there might come along and comment.

Mion

Marissa -desu. said...

Thanks so much Sonozaki. :]
I appreciate it a lot. ^____^

Phlebas said...

Sorry to post this here but couldn't find any way to send a private message, feel free to delete the comment.

Found a small typo on the night of the Watanagashi festival, when talking to Tomitake at night:
"It was because they happened to supported the dam, even though they were residents of Hinamizawa." -> happened to support/have supported

Keep up the good work!

Trejkaz said...

Hi there, good work.

Um, this is going to be long so apologies to people just skimming the comments, okay?

I've read the guide about setting this up and doing it that way does work under MacOS as well, but it isn't a very Mac-ish way of running an app so I have tried to make it work like a proper app.

I did the same for Tsukihime once before, which worked reasonably painlessly because Mirror Moon distributed their patch as an executable which patched the original files. Although patching with that was a pain as their custom patching app only worked under Windows. :-(

This project is different, with the whole creating an English directory below the original. If I try moving the whole thing into the bundle in the same fashion as Tsukihime then it plays, but in Japanese. So it can't find the English resources unless they are in the root Resources directory (I have been wondering how the existing English patch works, whether you had to modify ONScripter to look one directory higher to find resources.)

So last night I spent a few hours getting acquainted with the tools for packing and unpacking the arc file, and used them to bundle the japanese and english resources into a single arc file. I then copied the English script file to replace the Japanese one, and trashed the English directory.

Now it does work in English but it's such a pain of a process (especially if updates come out regularly) and I'm worried I might have screwed up somewhere. Oh, and I had to do all this on Windows as I couldn't find any alternatives for some of the apps involved. Some Mac users won't have access to a Windows box so readily...

So what would really help for Mac (or Linux) users is some kind of binary patch to the arc file which a standard tool can use to do the patching. I think a few people use xpatch for this. Maybe the same tool could even be used to do the patching on Windows.

Anyway after all my research what I do have is a reasonably nice self-contained app, the only thing it lacks is a nice icon (can't find one with a high enough resolution.)

Releases from you guys will be comparatively often though so I will probably be going through this process again and again to repackage it with the new additions... so maybe I should document how to do it somewhere and point interested people at it.

Or maybe someone has figured out a better way than what I've done?

Yong said...

Can someone tell me how to get the english game in full screen. Can't seem to find the button for it.

Sonozaki Futago-tachi said...

Hi Trejkaz,

Indeed, I did update Onscripter to look for files in a given path, with the default as the current directory & parent directory; however, a Mac onscripter that's in a package will look only in the Resources.

If you're going to do a Mac package, then once you've copied the original game files to Resources, rename "arc.nsa" to "arc1.nsa" before you copy the patch files to Resources. It should work after that, and you don't even need to mess with unpacking the arc files in Windows!

Mion

Sonozaki Futago-tachi said...

Hi yong,

Pressing 'f' should toggle full-screen and windowed mode.

If it's not working, and you prefer to play in full-screen anyway, then run onscripter-en.exe with this command-line option:
--fullscreen

Mion

Trejkaz said...

Aha, so it was modified. Mystery resolved, and thanks for that trick! No more round-trip to Windows to bundle it up. (I was almost about to make my own packer/unpacker utility which works on Mac...)

Now I just need a few hours of non-game time to draw a smoother copy of the 'na' from the logo to adapt into the icon.